The Fantasy genre concerns magic and supernatural themes. Fantasy has a lot of potential to go past what we expect from reality, but eventually we will be anchored by our knowledge of reality. Examples of this are flying without the use of a vehicle, casting fire spells, werewolves, floating castles, etc. Fantasy can be truly called what it is when there are some things which are believable as in reality. Fantasy is a supernatural amplification of our ordinary lives.
In ancient times, Fantasy plays a major factor in entertainment and belief. Legends lead people to believe in another dimension of reality. In truth, people from ancient times took fantasy as their modern fiction, much like entertainment.
Legends such as King Arthur had people believing in a brave king slaying demons and necromancers with a magical sword. Take the sword Excalibur for instance, it’s a common weapon for a medieval warrior, but it has been used as a base for a powerful weapon with magical capabilities.
Modern legend can concern games. Fantasy games such as Legend of Zelda have captured the hearts of many by its simple fantasy setting. It uses the base of the real world for environments, weapons, and characters; talking trees, magical swords, and the main character being an elf.
http://en.wikipedia.org/wiki/The_Legend_of_Zelda
A non-archetype fantasy type can be seen in Howl’s moving castle where it is set in a magical/steam punk era. The setting is much like a dream and so is the adventure. This shows how far fantasy can reach if the creators can be creative enough to think out of the box. Hardly anyone could imagine a castle trudging along the mountains.
http://en.wikipedia.org/wiki/Howl's_Moving_Castle_(film)
Fantasy does not remain constant as there are many ways components of a fantasy world and adventure can be connected to formulate a new idea. Usually these components are archetypes so the combinations tend to be limited.
Fantasy can be expanded far beyond reality if we let it grow and learn to relate to even the most fantastical of worlds.
Tuesday, June 29, 2010
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